Aide PinSound 1

Aide PinSound 12018-11-19T10:14:35+00:00

PinSound 1

Comment pouvons-nous vous aider ?

Manuel d'utilisation

Mise-à-jour logiciel

version 18.11.1 (7 Nov 2018)

  • Télécharger le logiciel

  • Copier le fichier à la racine de la clé USB

  • Allumer le flipper

  • Attendre que le processus de mise à jour soit terminé

Changelog

Version 18.11.1 – 07 Nov 2018

  • Fixed: Data East game stability issue
  • Fixed: WPC 89 end of game volume
  • Fixed: WPC 95 boot volume

Version 18.8.5 – 27 Aug 2018

  • Fixed: WPC music volume issue

Version 18.8.1 – 23 Jul 2018

  • Fixed: WPC music volume issue
  • New: PinSound Self-Diagnosis

Version 18.3.0 – 25 May 2018

  • Fixed: volume management for DCS machines
  • Improved: internal bus communication
  • New: support ordered sound files calls for the same sound event
  • New: support ordered sound files calls between different sound events

Version 0090 – 21 Apr. 2017

  • New: support new enhanced sound package
  • New: secondary output support
  • Improved: shaker support
  • Improved: Whitestar startup audio engine
  • Improved: older Data East audio engine compatibility
  • Improved: Gottlieb volume
  • New: Gottlieb Sys80 / Sys80A / Sys80B audio engine
  • New: enhanced sound package configuration
  • Improved: Whitestar volume
  • New: CPU engine auto-detection override
  • Fixed: Whitestar auto-detection
  • Improved: custom rules
  • Improved: Data-East volume
  • Improved: System-11 volume
  • Improved: sound packages unzipping / installation
  • New: SEGA / STERN Whitestar audio engine
  • Improved: link with Visual Pinball audio engine

Version 0064 – 18 Dec. 2015

  • Improved: Data-East volume
  • Improved: custom rules
  • Fixed: Data-East bus communication
  • Fixed: WPC-DCS system detection
  • Fixed: enable change mix feature for Black Rose
  • Fixed: different minor fixes

Version 0006 – 01 Sept. 2015

  • Improvement: zip/ogg conversion process
  • Improvement: volume management on WPC89
  • Improvement: volume management on WPCDCS
  • Improvement: seconday volume management on WPCDCS
  • Improvement: DE decoder upgraded
  • Improvement: analog volume detection on DE / SYS11
  • Improve auto detection of pinball machine type
  • Improvement: change mix detection
  • Improvement: boot sequence timing
  • Improvement: memory used
  • New: added custom rules for audio mix
  • New: custom boot jingle
  • Fixed: backward firmware compatibility board v1.2
  • Fixed: compatibility with DE ST
  • Fixed: compatibility with Rottendog CPU board
  • Fixed: different minor fixes

Version 0005 – 19 Feb. 2015

  • fix zip/wav mix installation
  • improve WPC protocol
  • handle power output (shaker, light, smoke machine, …)
  • fix change mix issue on specific ROM
  • improve LED status
  • improve auto detection of pinball machine type
  • improve analog volume reading
  • improve Data East decoder
  • improve WPC89 decoder
  • improve WPC DCS decoder
  • fix boot issue with specific WPC-S cpu ROM
  • automatic audio ducking
  • improve System 11 decoder

Version 0004 – 28 Nov. 2014

  • automatic conversion from zip/ogg sounds file to wav files
  • upgraded global gains settings
  • DE volume control upgraded
  • change mix upgraded (audio feedback & audio preview & current music track)
  • DCS secondary volume fixed
  • boot upgraded
  • CPU type detection upgraded
  • Led indicator blink improved
  • minor fix

 Version 0003

  • Internal release

 Version 0002 – 02 Nov. 2014

  • faster boot time: threaded SFX scan
  • volume control fixed

Version 0001 – 01 Sept. 2014

  • first firmware version

Popular guides

Séléctionnez votre flipper et téléchargez le pack de sons avec lequel vous souhaitez jouer.

Copiez le fichier ZIP complet (ne pas le décompresser) à la racine de la clé USB.

Au prochain démarrage, la carte PinSound installera automatiquement votre nouveau pack de sons.

Note : la clé USB est indispensable durant les parties, ne pas la débrancher après l’installation des packs de sons.

hardware manual board

Outputs

Speakers outputs

speakers_outputs

5 different connectors are used for connecting speakers, exactly like the original boards.

Headphone output

headphone_jack

The headphone output is a standard 3.5mm stereo jack connector with 4 rings.

Auto mute

The headphone socket has a plug detection capability, so cabinet and backbox speakers are mute on plug. This beaviour can be disable with the SW2, « Headphone auto-mute spk » switch.

mute_on_plug

Headphone volume: the volume is adjustable by using the game’s volume control and you can balance between speakers and headphone by using the « Volume Cab » and « Volume B.Box »  control.

Audio

Equaliser

Speaker audio output response can be fully customized thanks to the integrated equalisers.

You can follow the recommended tone and volume settings.

Mono/Stereo

This switch let you output a mono signal to the speakers (headphones stay stereo), it’s usefull for mono wired machines such as:

  • SYSTEM 11
  • WPC-89
  • WPC-DCS
  • WPC-95

For such machine, simply set the switch to « mono ».

mono_stereo

Of course you can easily rewire your machine to stereo 2.1 to enjoy full stereo.

Led status

5 volts logic

To power the logic and system, comes from the 5VDC from the machine.

led_5V

3V3 logic

To power the logic and system, comes from the 5VDC from the machine.

led_3V3

12-18 volts power

To power amplifiers, comes from the 12VDC or 14-18VAC from the machine.

led_12_18V

10 volts power

To power preamplifiers and equalisers, regulated from the 12-18 volts

led_10V

5 volts analog

To power headphone, from the 10 volts.

led_5VA

Logic Running

Is steady on startup, once the system is communicating with the CPU, it blinks 2 times per sec from startup, and flash when data is received from the bus.

running

System Running

Steady during boot, then blink 1 times per sec when system is running.

system

Fuses

Logic and Amplifiers

There are two fuses, 5x20mm standard cartridge:

  • 500mA fast blow for the logic part
  • 3A slow blow for the amplifier part

fuses

 

Recommanded tone and volume settings

System-11

B.Box treble

pot-min

B.Box Bass

pot-min

B.Box Vol

pot-min

B.Box. Bal

pot-middle-only

Cab.Volume

pot-min

Cab. Bass

pot-med

Cab. Treble

pot-med

WPC-89

B.Box treble

pot-med

B.Box Bass

pot-min

B.Box Vol

pot-min

B.Box. Bal

pot-middle-only

Cab.Volume

pot-min

Cab. Bass

pot-max

Cab. Treble

pot-min

WPC-DCS

B.Box treble

pot-med

B.Box Bass

pot-min

B.Box Vol

pot-min

B.Box. Bal

pot-middle-only

Cab.Volume

pot-min

Cab. Bass

pot-max

Cab. Treble

pot-min

WPC-95

B.Box treble

pot-med

B.Box Bass

pot-min

B.Box Vol

pot-min

B.Box. Bal

pot-middle-only

Cab.Volume

pot-min

Cab. Bass

pot-max

Cab. Treble

pot-min

Data-East

B.Box treble

pot-med

B.Box Bass

pot-min

B.Box Vol

pot-min

B.Box. Bal

pot-middle-only

Cab.Volume

pot-med

Cab. Bass

pot-max

Cab. Treble

pot-med

Here is the correct door control volume potentiometer wiring.

Si vous placez votre propre fichier “boot.wav” dans le dossier « audio » de la clé USB, la carte PinSound jouera cette musique démarrage à la place du celle par défaut.

Si vous placez plusieurs mix sur la clé USB, vous pouvez utiliser le bouton volume pour changer de mix pendant une partie, à n’importe quel moment.

  • Baissez le volume au minimum jusqu’à entendre ceci :

 

WPC89, WPC-DCS, WPC95: mettez le volume à 0 deux fois de suite en utilisant le bouton volume de la porte.

DATA-EAST, System 11: mettez le volume complètement au minimum en utilisant le bouton volume de la porte.

  • Un aperçu du nouveau mix est joué.
  • Remontez simplement le volume pour sélectionner le mix que vous voulez.

Suivez à nouveau ces étapes si vous souhaitez de nouveau changer de mix.

Important : il se peut que vous deviez régler votre flipper pour autoriser la baisse du volume à 0.

La carte PinSound génère un fichier d’auto-diagnostic.

Vous pouvez ouvrir ce fichier, à la racine de la clé USB : pinsound-self-diagnosis.txt

Vous y trouverez les informations suivantes :

  • PINSOUND FIRMWARE VERSION
  • SYSTEM DETECTED

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