EPROM
The latest gamecode for your pinball machine
For your Bally Williams pinball machine’s CPU
If your game code is not up-to-date, you might be missing game code improvements when you play.
Programmed and tested by PinSound, get the latest official game code provided under agreement with Planetary Pinball Supply.
Once received, remove the previous EPROM from your CPU, insert the new one and turn on your machine!
Free extraction tool included in any EPROM order.
When you turn on your machine, the ROM gamecode version should be displayed.
You can also enter the system menu (with the coin door buttons), the ROM gamecode version will be displayed.
Enhanced official gamecode
Licensed with WMS, we are proud to make available modified game code EPROMS for Bally / Williams pinball machines. This results from a collaboration with Soren Worre, a talented software developer who is fixing original game flaws and adding enhancements to improve the overall game play. By editing parts of the original game code, he provides the community enhanced game code, for you to get the most of your game.
Up to this date, the following pinball machines are benefiting from this enhancement.

Demolition Man (7.0)
Claw awards can be configured to not allow re-picks of awards.
Computer mystery awards can be set to run in a fixed pattern rather than randomised.
Upgraded lamp procedure.
Improvements
No repeat selection of the superior Quick freeze award.
Highly strategic play for Computer awards.
Better suitable for competition play.
Supports LED lamps.
Demolition Man
Revision 7.0
1 March 2022
Credits
Changes designed and implemented by Soren Worre.
Based on the revision LX-4 software released in 1994 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Special thanks to Brian Olsen and Ron Hallett.
Summary
Claw awards can be configured to not allow re-picks of awards.
Computer mystery awards can be set to run in a fixed pattern rather than randomised.
Upgraded lamp procedure.
Improvements
No repeat selection of the superior Quick freeze award.
Highly strategic play for Computer awards.
Better suitable for competition play.
Supports LED lamps.
Detailed changes description
Reference to the LX-4 revision.
New feature adjustment A.2 26 “Claw re-picks”. Options: “Points” and “Award”.
“Points”: Selecting a Claw exit which is already lit will award 10M points only.
“Award”: As rev. LX-4. Claw exits are always awarding its mode/progress.
Default: “Points”.
New feature adjustment A.2 27 “T-play Computer awards”. Options: “Fixed” and “Random”.
“Fixed”: When Tournament play selected, the Computer will do awards in the following sequence (player individual).
– Light explode.
– Collect standups.
– Collect bonus.
– Maximize freezes.
– 3x car crash.
– Light arrows.
– 2x retina scan.
“Random”: As rev. LX-4. When Tournament play selected, the Computer will do awards in a random sequence. But same for all players.
Default: “Fixed”.
New DMD sequence for when Claw re-pick awards points only.
The lamp matrix procedure is upgraded to better prevent “ghosting” when LED lamps are used.
Adjustment A.1 21 “Language” is limited to “English”.
Adjustment A.1 28 “Min. vol override” defaults to “Yes”.
Note
Claw awards un-light when the fifth one has been selected.
No requirement to play Demolition time first.
The Computer award sequence is carefully chosen: points, multiball progress, more points, better multiball progress, …
Sound board software
To be installed with the standard (non Vulgar) sound board software rev. L-2.
U2 SHA1: F2E912113D08B230E32AEEB4143485F266574FA2
U3 SHA1: 7796082ECD7AF29A240190AFF654320375502A8B
U4 SHA1: FB4BE63DEE54A883884F1600565011CB9740A866
U5 SHA1: F8F2F083B644517582A748BDA0A3F69C14583F13
U6 SHA1: BC4EFDEE44FF635771629A2BDE79E230B7643F31
U7 SHA1: 4D70BCE8A96343AFCF02C89240B11FAF19E11F02
Legal
Copyright 1994, 2022 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability,
fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim,
damages or other liability, whether in an action of contract, tort or otherwise, arising from,
out of or in connection with the software or the use or other dealings in the software.
Creature from the Black Lagoon (5.0)
Broken features within the modes Multiball, Big millions, Snack attack and Move your car are fixed. Random elements within the modes Multiball, Snack bar and Playgound can now be set to run in patterns.
Two new feature adjustments: The never used left inlane scoring indicators now have a purpose and lamp procedure is upgraded.
Improvements
Fully suitable for competition play. Supports LED lamps.
No playfield indicators left for incomplete usage.
Revision 5.0
1 November 2020
Credits
Changes designed and implemented by Soren Worre.
Based on the revision L-4 software released in 1992 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Special thanks to Jesper Graver.
Summary
Broken features within the modes Multiball, Big millions, Snack attack and Move your car are fixed.
Random elements within the modes Multiball, Snack bar and Playgound can now be set to run in patterns.
Two new feature adjustments.
The never used left inlane scoring indicators now have a purpose.
Upgraded lamp procedure.
Improvements
Fully suitable for competition play.
Supports LED lamps.
No playfield indicators left for incomplete usage.
Detailed changes description
Reference to the L-4 revision.
New feature adjustment A.2 19 “Girl search”.
Options:
– “Random”: As rev. L-4. The girl is located at a randomly chosen Search target.
– “Pattern”: The girl is always at the second Search target made. And third Search target after a jackpot (rest of game, player individual).
– “T-play”: When tournament play selected: As the “Pattern” option. Else as the “Random” option.
Default: “T-play”.
New feature adjustment A.2 20 “Tournament play Snack bar Unlimited millions”.
Options:
– “No”: When tournament play selected: The Snack bar will never award the Unlimited millions mode.
– “Yes”: When tournament play selected: The Snack bar will award the Unlimited millions mode (see awards pattern).
Default: “No”.
The 10B Snack attack bug, fixed.
Snack attack count down lands nicely on 10M.
255 bumper hits to light Super jackpot bug, fixed.
Bumper hits to light Super jackpot not resetting on a next multiball bug, fixed.
1x “maxed” playfield multiplier bug, fixed.
Bonus-x calculation corrected to be as indicated by the game. 1x/2x/4x/6x/8x/10x.
Bonus base value raised by a factor-3.
A bug where Move your car was not running properly after a multiball, fixed.
A bug where Snack attack was incorrectly promoted on the right ramp count-up display, fixed.
When tournament play selected: Playground award is following a fixed pattern. Player individual.
Playground award order: Unlimited millions, Jet bumpers, Intermission time and then start over.
When tournament play selected: Snack bar awards follow a fixed pattern. Player individual.
When adj. A.2 20 “Tournament play Snack bar Unlimited millions” is set to “No”:
Before a multiball has been played: F, L or M letter once (if needed and in that order). Then random points ones.
After a multiball has been played: Random points ones only.
When adj. A.2 20 “Tournament play Snack bar Unlimited millions” is set to “Yes”:
Before a multiball has been played: F, L or M letter once (if needed and in that order). Then random points ones.
After a multiball has been played: Unlimited millions once. Then random points ones.
When tournament play selected: Tap a button in attract mode to show the latest game scores.
The 10M, 20M and 30M indicators are brought to life.
The Big millions mode offers a one time only award on the left inlane.
10M, 20M or 30M based on timing.
A bug where the European region installs the hard pre-set on a factory reset, fixed.
The lamp matrix procedure is upgraded to better prevent “ghosting” when LED lamps are used.
Adjustment A.1 21 “Language” is limited to “English”.
Adjustment A.1 28 “Min. vol override” defaults to “Yesâ€.
Note
The Snack bar Unlimited millions, after a multiball played, is any multiball played.
When selected, the Unlimited millions mode is victory laps for the multiball.
Snach bar random points ones are: Popcorn (1M), Hot dog (2M), Hot pretzel (4M), Ice cold pop (4M) and Hamburger (5M).
The incremented bonus base value is to compensate that the max bonus-x is reduced from the incorrect 32x to 10x.
High X bonus is by this a similar payoff. Low X bonus will get a boost.
Feature adjustement A.2 3 “Multiball” is of no use.
At least as of rev. L-4, the game is not awarding multiball at the Snack bar mystery.
The Big millions mode left inlane award is also given when the inlane is made on a ramp shot return.
In L-4, the indicators were used for light show only.
The Big millions mode is also running during Super scoring. But will end (time out) before the Super scoring umbrella mode is ending.
Sound board software
To be installed with sound board software rev. L-1.
Legal
Copyright 1992, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
Junk Yard (2.0)
The video modes in the game are toned down for better flow of the game and because video mode was too easy to repeat playing.
The hugh scoring potential of the Super skill shot is now limited.
The under exposed Time machine mode (in competition play) can now be played more than once per game.
Improvements
Better suitable for competition play.
Much more enjoyable without the overly exposed video modes.
The Time machine feature is more into play.
Junk Yard
Revision 2.0
31 October 2020
Credits
Changes designed and implemented by Soren Worre.
Based on the revision 1.2 software released in 1996 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Summary
The video modes in the game are toned down.
For better flow of the game and because video mode was too easy to repeat playing.
The hugh scoring potential of the Super skill shot now limited.
The under exposed Time machine mode (in competition play) can now be played more than once per game.
Two new feature adjustments.
Improvements
Better suitable for competition play.
Much more enjoyable without the overly exposed video modes.
The Time machine feature is more into play.
Detailed changes description
Reference to the 1.2 revision.
New feature adjustment A.2 18 “Time machine per mode completion”. Options: “Yes” and “No”.
– “Yes”: Completing an Adventure mode will light Time machine.
– “No”: As rev. 1.2.
Default: “Yes”.
New feature adjustment A.2 19 “Super skill shot”. Options: “Standard”, “Moderate” and “Disable”.
– “Standard”: As rev. 1.2. Super skill shot offers up to 10 shots for at total of 13.75M points.
– “Moderate”: Super skill shot offers up to 3 shots for at total of 1.5M points.
– “Disable”: Super skill shot is never offered as one of the plunge awards.
Default: “Standard”.
When Tournament play selected: Time machine modes will follow a sequence ordered by date. Player individual.
– The mamushka
– Move your car
– Saucer attack
– Knight mission
The sequence will repeat.
Qualify DOG video mode (Spot DOG) is removed from the plunge awards.
Start DOG video mode (Run from Spike/Save the girl) is removed from the Magic bus awards.
Big points replaces the DOG video mode in the Tournament play sequence.
When a DOG video mode is played, no further DOG video modes can be qualified on the DOG ramp on the same ball-in-play.
The DOG objective will remain non-timed.
New DMD texts for when a DOG completion is awarding bonus-x increment or points only.
Bonus-x does not carry cross balls.
Adjustment A.1 21 “Language” is limited to “English”.
Adjustment A.1 28 “Min. vol override” defaults to “Yesâ€.
Note
Assembling the Toaster gun will always qualify Save the girl.
Time machine modes qualified cannot be stacked.
The mode Air tactical combat will take precedence over the Crane, which will stay down during the mode running.
This may be inconvenient and seem buggy, if Multiball is lit. Or multiball is started (via sneak-in).
The DMD “Shoot the crane” is ambiguous. It can both mean shooting the wrecking ball into the cars. And the lane behind the wrecking ball.
Shooting the wrecking ball into the cars during multiball will not award the jackpot. Contrary to what the DMD “says”.
However, Air tactical combat will award the player a score similar to a jackpot.
Sound board software
To be installed with sound board software rev. L-1.
Legal
Copyright 1996, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
Mousin' Around! (5.0)
New feature adjustment adding runmodes to the target bank and center ramp.
Bug fixes.
Improvements
Limits the repeat shot play of the center ramp returning to same flipper.
Reward for controlling a streak of shots to same ramp without hitting other shots.
Revision 5.0
12 October 2021
Credits
Changes designed and implemented by Soren Worre.
Based on the revision LA-4 software released in 1989 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Summary
New feature adjustment adding runmodes to the target bank and center ramp.
Bug fixes.
Improvements
Limits the repeat shot play of the center ramp returning to same flipper.
Reward for controlling a streak of shots to same ramp without hitting other shots.
Detailed changes description
Reference to the LA-4 revision.
Some of the description is not a change as such. But features present in the LA-4 revision too.
Withtaken to give a complete overview of how the target bank and center ramp works.
Adjustment 33, Motor bank, has been given the two additional options. Cheese and Streak.
Cheese:
1-2-3 targets made carry cross-balls, player individual.
If CHEESE is completed, a center ramp shot will close it.
If CHEESE is completed on a center ramp shot, it will close right away.
Locks made and multiball will not close the center ramp.
Collecting jackpot will not close the center ramp.
Streak:
Same as “Cheese” option in addition to.
If CHEESE spell out was completed only on the center ramp, from when the center ramp was opened,
a “Streak bonus” of 100K for each letter collected on center ramp is given.
Like this.
“CHEESE” on center ramp = 600K Streak bonus.
“HEESE” on center ramp = 500K Streak bonus.
“EESE” on center ramp = 400K Streak bonus.
“ESE” on center ramp = 300K Streak bonus.
“SE” on center ramp = 200K Streak bonus.
Last “E”ť on center ramp = no Streak bonus.
The Streak option is default on hard and extra hard pre-sets.
New “Streak run” display on center ramp shots, when a streak run is active.
New “Streak bonus” display (with “Go for the hole” sound call) on collect.
Center ramp display was incorrectly “Trap lane bonus”.
Now changed to “Ramp loop”, on shots out of a streak run (any configuration).
For the light kickback rule (3 center ramp shots), the counter is now reset at start-of-ball.
In Cheese/Streak modes: A center ramp shot closing the ramp will always light kickback.
A bug where the Increase score lamp would stay lit on next ball-in-play, fixed.
A bug where the Double scoring countdown display would stay active on next ball-in-play, fixed.
A bug where the MILLION and Build jackpot light show would stay active on next ball-in-play, fixed.
Note
Adjustment 33 has the following five options, per rev. LA-4, which are kept unchanged.
Ex. easy: 3-bank stays down rest of game.
Easy: 3-bank resets at start-of-ball. 1-2-3 targets made are preserved cross-balls, player individual.
Medium: 3-bank resets at start-of-ball.
Hard: 3-bank resets on Cheezy bonus collected. 1-2-3 targets made are preserved cross-balls, player individual.
Ex. hard: 3-bank resets on Cheezy bonus collected.
And the new settings for comparison.
Cheese: 3-bank resets on Cheezy bonus collected and on center ramp made when CHEESE. 1-2-3 targets made are preserved cross-balls, player individual.
Streak: 3-bank resets on Cheezy bonus collected and on center ramp made when CHEESE. 1-2-3 targets made are preserved cross-balls, player individual.
Every center ramp made still pays 100K on its own. The Streak bonus is extra.
A maxed Streak bonus sequence is 1.4M, all told, on 9 shots.
In rev. LA-4, the 3 center ramp shots to light kickback counter was shared between players. Considered a bug.
The counter is now reset each start-of-ball, and not reset when the center ramp is closed per collection of Cheesy bonus.
The European ROM defaults to the hard pre-set. This revision, based on the US ROM, defaults to the medium pre-set.
The hard pre-set is recommended.
Sound board software
Please note that the originally distributed sound ROMs have incorrect filenames and documentation.
This is the correct sound ROMs to use.
U4:
SHA1: D9D20921EB42C19C5074C976608BFEC0D3130204
WMS LA-4 filename: mous_u4.l2
U19:
SHA1: 272F0BD3885BB81DA13EE6ED3D66F9424CCF4B0D
WMS LA-4 filename: mous_u19.l2
U21:
SHA1: 443426BE41C1413F22B137145DBC3BCF84D9CCC7
WMS LA-4 filename: mous_u20.l2
U22:
SHA1: 4F15696909E1F3574AD20B28E31DA2C155ED129F
WMS LA-4 filename: mous_u22.l1
U20 is unused.
Legal
Copyright 1990, 2021 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
Radical (3.0)
Logic regarding ball lock and multilball progression is made per players individual merit.
Players never loose achievements from ball to ball.
De-randomisation of the multiball Mega-million (jackpot) and the Snake run award.
Further game elements that were not even for all in multi-player games are now equalised. New Contest game adjustment.
Bug fixes: points not being awarded, multiball false start, ball stock in lock lane, and more.
Improvements
Fully suitable for competition play.
No ball hangup in the lock lane requiring a power cycle.
Still suitable for arcade play via adjustment.
Many bug fixes for a perfected game that plays and awards points as expected.
Revision 3.0
31 October 2020
Credits
Changes designed and implemented by Soren Worre.
Based on the revision L-1 software released in 1990 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Summary
Logic regarding ball lock and multilball progression is made per players individual merit.
Players never loose achevements from ball to ball.
Derandomisation of the multiball Mega-million (jackpot).
Derandomisation of the Snake run award.
Further game elements that was not even for all in multi-player games now equalised.
New Contest game adjustment.
Bug fixes. Points not being awarded. Multiball false start. Ball stock in lock lane. And more.
Improvements
Fully suitable for competition play.
No ball hangup in the lock lane requiring a power cycle.
Still suitable for arcade play via adjustment.
Many bug fixes for a perfected game that plays and awards points as expected.
Detailed changes description
Reference to the L-1 (and Europe L-2) revision.
RADICAL progress is never lost.
Lock made progress is player individual (no hard lock stealing). And never lost.
New status report page: RADICAL lights lock -> Lock lit -> RADICAL lights multiball -> Multiball lit.
On tilt, a locked ball is only ejected in the case of both balls ending up in the lock trough.
Lower drop target bank reset omitted from ball search.
Pops added to ball search.
Menu adjustment 50 changed from “Display AU01-04” to “Contest game”. Options: “No” and “Yes”. Default: “No”.
When Contest game selected: The lock trough kicker is omitted from ball search.
When Contest game selected: The X ramp diverter is omitted from ball search.
When Contest game selected: Snake run awards follow a fixed sequence. Cross balls, player individual.
The Snake run sequence: Million, Vertical, Skate, Tail, Million, Vertical, Skate, Tail, Mystery, Mystery,…
When Contest game selected: Snake run “next award” is indicated on the backbox translite.
When Contest game selected: The Snake run Mystery award is 100K.
The Mega-millions jackpot follows the fixed sequence of 4M, 6M, 8M, 10M, 10M,… Increment on collect. Player individual.
Ball tracking and handling are cleaned up.
No multiball false start.
No incorrect end-of-ball, when draining down to one ball-in-play.
A bug where Bust-a-move ramp shots would not register on fast combos, fixed.
A bug where Tail slide ramp shots would not always divert the ball, fixed.
Buggy X ramp diverter control with multiple up/down/up cycles on open, fixed.
Better postpond ball search handling when balls are held by the game.
A bug where Mega-million would go to last chance (timing out) on ball search, fixed.
A bug where the lower drop targets would stay down with no Spot letter option, fixed.
A buggy light show procedure related to the lower drop target bank, removed.
Tail slider start level is harmonised at level 2 for all players.
A bug where Tail slider mode would carry half baked to next player, fixed.
Tail slider exceeding level 15 no longer freeze the ball in the lock.
A bug where Tail slider would start on last “A” achieved as Spot letter on the ramp, fixed.
Messy logic regarding RADICAL progress and RADICAL shots indicators are cleaned up.
A bug where on tilt, the game would not shut down lights and music, fixed.
A bug where the kickback could be unlit but active by mistake in multi-player games, fixed.
Note
Lock made status sustains through a ball removed from the lock by opponents or a tilt.
Soft lock stealing only. Relock necessary, but opponents will never benefit a players achievements.
If Skate-or-die is lit, a Skate-or-die at the Snake run will award the Mystery instead.
The buggy diverter control would occationally make a diverted Tail slide ramp shot register as a Bust-a-move ramp shot.
The fixed diverter control allows plunging the ball to lock/start multiball, when lit, at start-of-ball.
Tail slider mode is lit on (radicAl) “A” collected. Re-lit on a spinner shot and at start-of-ball. Mode lit does not time out.
Once the mode is started, the Tail slider indicator runs on a 12 seconds timeout. Reset on a Tail slider collected.
The European ROM defaults to the hard pre-set. The mod, based on the US ROM, defaults to the medium pre-set. The medium pre-set is recommended.
Spot RADICAL on inlanes (adjustment 32) stops when the score exceeds 4M.
Sound board software
To be installed with sound board software rev. L-1.
Legal
Copyright 1990, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
Red & Ted's Road Show (7.0)
The city modes sequence is no longer restricted to an east to west route.
With the trading post (Albuquerque) and The west coast (Seattle, San Francisco and Los Angeles) at certain progression.
New map mode feature adjustment.
Los Angeles mode bug fix.
Improvements
Easier for players to experience the various modes of the game.
Greater variety from game to game.
Strategic choices for playing preferred modes.
Bug fix.
Revision 7.0
14 November 2020
Credits
Changes designed and implemented by Soren Worre.
Based on the revision L-6 software released in 1994 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Special thanks to Jesper Graver.
Summary
The city modes sequence is no longer restricted to an east to west route.
With the trading post (Albuquerque) and The west coast (Seattle, San Francisco and Los Angeles) at certain progression.
New map mode feature adjustment.
Los Angeles mode bug fix.
Improvements
Easier for players to experience the various modes of the game.
Greater variety from game to game.
Strategic choices for playing preferred modes.
Bug fix.
Detailed changes description
Reference to the L-6 revision.
New feature adjustment A.2 27 “Route of cities”.
– “East west”: Same as rev. L-6. City modes are progressing from east to west.
– “Any route”: City modes are playable in a semi-random route. Criss-crossing the map.
Default: “East west”.
New feature adjustment A.2 28 “West coast city at”.
Options “10” – “16”: The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.
Default: “10”.
Any route configuraition detailed description.
The route:
W New York
O Miami
Y Atlanta
W Ohio
O New Orleans
Y Nashville
W Chicago
O Dallas
Y Kansas City
W Minnesota
Y Denver
W Butte
Y Salt Lake City
O Las Vegas
The trading post:
O Albuquerque
The west coast:
W Seattle
Y San Francisco
O Los Angeles
The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The “next unplayed” is cycling back to the top.
The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.
The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.
When adj. A.2 28 is set to a value between “10” and “15”:
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.
When adj. A.2 28 is set to “16”:
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.
The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.
The stand-up targets refered to are the orange, yellow and white ones only.
A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.
The city of Houlton appears as an easter egg during Super payday. Does not affect points awarded.
A bug where the Los Angeles mode could fail to end on time expiration, fixed.
Adjustment A.1 21 “Language” is limited to “English”.
Adjustment A.1 28 “Min. vol override” defaults to “Yesâ€.
Note
When adj. A.2 27 “Route of cities” is set to “East west”, the adj. A.2 28 “West coast city at” is irrelevant.
When adj. A.2 27 “Route of cities” is set to “Any route”, the adj. A.2 16 “Longer path” is irrelevant.
Sound board software
To be installed with sound board software rev. L-1.
Legal
Copyright 1996, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
Theatre Of Magic (2.0)
A defect in the Trunk control that could cause it to stop working midgame is fixed.
Compensation for failing outlane ball saver.
Three new feature adjustments to aid fine tuning score balancing and mode difficulty.
Strategic Basement awards in competition play.
In competition play, the multiball is not started as compensation during ball search.
The revision 1.4H Tiger saw motor control is ported to this revision.
The display omits buy-in high scores when buy-in is disabled.
Improvements
Better mechanical device stability for location as well as competition usage.
Better applicability in competition usage in all levels.
Minor bug fixes.
Revision 2.0
12 October 2021
Credits
Changes designed and implemented by Soren Worre.
Based on the revision 1.3X software released in 1995 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Special thanks to Ian Hawkesworth, Lars Kuemmerling and Steve Bowden.
Summary
A defect in the Trunk control that could cause it to stop working midgame is fixed.
Compensation for failing outlane ball saver.
Three new feature adjustments to aid fine tuning score balancing and mode difficulty.
Strategic Basement awards in competition play.
In competition play, the multiball is not started as compensation during ball search.
The revision 1.4H Tiger saw motor control is ported to this revision.
The display omits buy-in high scores when buy-in is disabled.
Improvements
Better mechanical device stability for location as well as competition usage.
Better applicability in competition usage in all levels.
Minor bug fixes.
Detailed changes description
Reference to the revision 1.3X.
The Trunk error handling procedure has been refined to not give a false positive during normal playing conditions with a healthy Trunk mech.
With secondary function to reset the error state in case of genuine in-game Trunk error (stock ball situation).
When tournament play selected: Opening/closing the coin door will reset the Trunk error state.
New feature adjustment A.2 21 “Spell theatre”. Options: “Easy” and “Hard”.
Easy: As rev. 1.3X. Spell theatre is lit except in the modes: Theatre, Lock multiball and Grand finale.
Hard: On THEATRE advance, the Spell theatre light will go off. Making a major shot in the game will re-light it.
Major shots considered: Trunk loop both ways, Trunk, both ramps and the right orbit. Not the left orbit nor the Tiger saw captive ball.
Adjustment “Spell theatre” defaults.
Ex. easy, easy and medium pre-sets: Easy.
Hard and ex. hard pre-sets: Hard.
New feature adjustment A.2 22 “Combo max value”. Options: 8M – 80M in 4M steps. Default: “20M”.
On combo value build-up, when it reaches this value, it will stop incrementing.
Combo scoring will proceed at this value.
New feature adjustment A.2 23 “Bonus-x adv”. Options: “1” and “2”. Default: “1”.
Bonus-x increment for each top lane completion. 1 or 2. With 2 being 1x->2x on first completion.
New feature adjustment A.2 24 “Hocus 2nd saver”. Options: “No” and “Yes”. Default: “Yes”.
In single ball play only!
If the Hocus pocus outlane saver magnet fails, a compensation one shot ball saver will serve the ball to the plunger lane.
The feature only saves balls going to an outlane, that should have been saved to an inlane.
When tournament play selected: Basement awards.
A catch-up choice that will award progress on Illusions or Clock. Which ever is lacking behind the other.
Generally:
If the clock is 10 or 11 am, Madness is awarded.
If the clock progress is less than the Illusions progress, Adv. clock is awarded.
Else Illusion is awarded.
Special cases:
Illusion is not awarded if achieved for this Grand finale, if already lit, if one is currently running or when other states where an Illusion cannot be started at the Trunk.
Adv. clock/Madness is not awarded if achieved for this Grand finale.
If Illusion is not available, Adv. Clock is awarded if not achieved for this Grand finale.
If neither is available, 20 Million is awarded.
When tournament play selected: Limited ball search. No compensation locked balls release or free multiball.
The Tiger saw motor control has been ported from the rev. 1.4H software. And slightly improved.
It runs for a solid two seconds on a captive ball hit. Instead of the very short pulse in the rev. 1.4H implementation.
In a Tiger saw mode and multiball stack, it stops when both modes are finished. And not when just the first of them finishes.
Tiger saw motor added to the solenoid test.
Feature adjustment A.2 12 “Trunk ball save” now has three options.
“No”: Trunk ball saver is disabled. This is default.
“Yes”: Rev 1.2 behaviour. Trunk ball saver is enabled for more Trunk hits.
“Once”: Rev 1.3X behaviour. Trunk ball saver is enabled for the first hit to the Trunk only.
The buy-in high scores are removed from attract mode DMD presentation and status report, when the buy-in feature is disabled.
The max bonus-x 5M is awarding 5M points.
Midnight is corrected to be at 12 AM. Not 12 PM.
Adjustment A.1 28 “Min. vol override” defaults to “Yes”.
Adjustment A.1 21 “Language” is limited to to “English”.
Note
To be installed with the revision 1.3X (or earlier) security chip. Not the revision 1.4H one.
The false positive Trunk error trap was to start choiced Illusions by hitting the Trunk while rotating. Just before it reaches the open position.
The fix does not change the way the Trunk operates. Registering shots, the movement, timing etc.
Coin door error reset is designed for competition play, where a stock ball has caused the Trunk error.
Provided that the bottom coin door interlock switch is not fixed in the closed position.
Upon closing the coin door, allow a ball search to reset the Trunk to its correct position.
Spell theatre is always lit at start-of-ball.
Spell theatre is always lit when Theatre mode, Lock multiball and Grand finale finishes.
The Hocus pocus saver compensation works when the saver mechanism is broken (proximity switch or magnet).
But, requires inlane, outlane, trough and shooter lane switches to be in shape.
The Advance clock Basement award is +3.
The Tiger saw motor runs continuously in the Tiger saw mode and multiball.
And it is pulsed on a captive ball hit.
The motor is controlled by solenoid driver no. 19 (at J125-3 or J126-3).
Do not connect a motor directly. It must be connected via the proper EMI filter.
The Trunk ball saver is generally only active in non-mode play and with the Trunk at its passive position.
Max bonus-x is 8.
Legal
Copyright 1992, 2021 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

Easy configuration and installation

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