View Larger Image PinSound Studio v.0.8 Nouvelle version 0.8 du PinSound Studio ! fix issue with ROM label (Visual Pinball compatibiliy) fix System11 playback audio engine first release with SEGA / STERN Whitestar compatibility By nicolas|2016-07-19T08:15:18+00:00mars 10th, 2016|PinSound Studio|3 Comments Share This Story, Choose Your Platform! FacebookTwitterLinkedInRedditGoogle+TumblrPinterestVkEmail 3 Comments Thewool lundi 14 mars 2016 at 18:55 - Reply Thanks for the update and contunued support! Is it now possible to load LOTR via VP or do we first need a sound package to edit? Cheers. Pete mardi 20 septembre 2016 at 05:49 - Reply I’m a bit puzzled. Does that mean I now could add a Pinsound board in a Whitestar, i. e. LOTR? So far I thought a not yet released adapter board is required. nicolas mardi 20 septembre 2016 at 05:55 - Reply That means the PinSound audio engine is ready to play Whitestar sounds (software part). The Whitestar adapter should be ready soon, the first production is running (hardware part). Leave A Comment Annuler la réponseComment Save my name, email, and website in this browser for the next time I comment. Currently you have JavaScript disabled. In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. Click here for instructions on how to enable JavaScript in your browser.
Thanks for the update and contunued support! Is it now possible to load LOTR via VP or do we first need a sound package to edit? Cheers.
I’m a bit puzzled. Does that mean I now could add a Pinsound board in a Whitestar, i. e. LOTR?
So far I thought a not yet released adapter board is required.
That means the PinSound audio engine is ready to play Whitestar sounds (software part).
The Whitestar adapter should be ready soon, the first production is running (hardware part).