Sound Pack Information

What help do you need?

How to load a sound pack on a flash drive?

How to customize a PinSound sound pack?

Note: This section is optional and is intended to help you customize sound packs that are already functioning. Following this tutorial is not necessary to use a sound pack in your pinball machine.

English

French

The following information are only useful if you want to create your own sound package.

Files on Flash drive

Put your PinSound sound packs at the root of your USB flash drive. Multiple sound packs can be present on the same flash drive.

At this point, your sound pack is ready to use by your sound board. If you want to customize your sound pack, you need to download and install PinSound Studio Pro. 

Open the sound pack from the PinSound Studio Pro software. Simply go into the “File” menu, then click on “Open Sound Package…” to locate your file and open it.

You can also open the sound pack by double clicking the file. A PinSound Studio Pro window will open.

Once the sound pack is opened in PinSound Studio Pro, you can see all of the sound events displayed.

Mix structure

Once the sound pack has been opened in PinSound Studio Pro, the file expands into its own folder, and the structure of the mix is now accessible.

The folders are structured as follows:

  • The sound pack folder’s name is not important, only the sub folders matter;
  • Every mix must have the following folders: music, jingle, sfx, single, voice (case and typo are important);
  • Do not remove the “config” file;
  • Do not remove the sound pack “PSPACK” file;
  • Each sound event’s sub-folder is prefixed by the instruction number
    • ten digits, in decimal, followed by a dash ““;
  • Each instruction number is unique
    • you might find resemblance between sound events, but they are not replaceable;
  • If a new sound file is placed in a sub-folder, the present “PREVIEW” file will be ignored and only the new sound file will be played;
  • You can delete the “PREVIEW” file;
  • If there is no sound file in a sub-folder, the sound board will recreate the “PREVIEW” file and use it;
  • Any compatible sound file placed in the instruction sub-folder will be played;
  • If more than one sound file are placed in a sub-folder, one of the sounds will be selected at random and played;
  • File type must be WAV or OGG, mono or stereo, 8bits or 16bits

Sub-folders sound type

The "music" folder

Music files are looped and played continuously until stopped by the CPU or by a “single”.

  • Main theme
  • Multiball
  • Mission slot machine

The "single" folder

The “Single” events work like “Music” events, but they are played only once and don’t loop.

  • Bonus count
  • Extra bonus checkout

The "jingle" folder

Jingles are short music clips which are played only once, and will cover the background music. The music resumes at its normal level once the jingle has been played.

The jingles generally include sounds that introduce important events in the game:

  • Mansion start mission
  • Piano start mission
  • Extra ball
  • Multiball

The "voice" folder

In this folder, we find voiced sound events, or callouts.

Multiple callouts can be played simultaneously (depending of the machine).

Callouts are played over the music and sfx

  • “Hey, it’s only pinball!”
  • “You unlock this door with the key of imagination”
  • “Welcome race friends to Banzai Run!”

The "sfx" folder

This folder contains the SFX, or sound effects. These are very short sounds.

Multiple SFX can be played simultaneously, over music and callouts.

  • Explosions
  • Door closing
  • Million target

“single” folder

Same as jingle, but the music is stopped and don’t resume as the jingle does.

  • Bonus count
  • Extra bonus checkout

Frequently asked questions

You can replace any existing audio files by your own.

Make sure to use audio WAV or OGG files.

Before plugging the USB flash drive back in your machine, make sure to delete the “.cache” file  at the root of the flash drive. During the next startup, the sound board will rebuild the new files index.

Verify your new audio files: they must be in WAV or OGG format. Other formats, such as MP3, are not supported and will not be played by your PLUS or NEO soundboard.

After modifying audio files, make sure to delete the file “.cache” at the root of the flash drive. During the next startup, the sound board will rebuild the new files index.

Copy the downloaded PSPACK file (PinSound Sound Pack) at the root of the flash drive.

At the next boot, the sound board will install everything automatically (you’ll hear some notification about the running process).

The following information are only useful if you want to create your own sound package.

Files on Flash drive

Sound packs on the flash drive have to respect a specific structure and format. 

 

 

Any PinSound sound pack must be organized with the following folder structure:

Screenshot from 2014-10-13 09:23:07

  • The sound pack’s folder must be placed at the root of the USB Flash Drive
  • Multiple sound packs can be present on the same USB Flash Drive
  • First folder’s name is not important, only sub folders are
  • Every mix must have the following folders: music, jingle, sfx, single, voice (case and typo are important)

Mix structure

Screenshot from 2014-06-24 22:51:19

  • Each sound’s sub-folder must be prefixed by the instruction number
    • from 000000 to 900000, in decimal, followed by a dash “
  • Each instruction number must be unique (even between folders)
  • The name after this prefix is not important and is only relevant for identification and later modification (so, for example, you could use “000012-engine_starting_loud” or “000012-whatever
  • Any compatible sound file placed in the instruction sub-folder will be played

Screenshot from 2014-06-24 22:56:56

  • If there is more than one file in a sub-folder, one of them will be selected at random and played
  • File type must be WAV, mono or stereo, 8bits or 16bits

Sub-folders sound type

“voice” folder

In this folder, voices or callout are stored.

Multiple voices can be played simultaneously (depending of the machine)

Voices are played over music and sfx

  • Hey, it’s only pinball
  • You unlock this door with the key of imagination
  • Welcome race friends to Banzai Run

“sfx” folder

This folder for SFX is where are stored are very short sounds.

Multiple SFX can be played simultaneously, over music and voices.

  • Door closing
  • Explosion 1
  • Million target

“music” folder

Music files are looped and played continuously until stopped by the CPU or by a single.

  • Mission slot machine
  • Main theme lock lit
  • Multiball 2 balls

“jingle” folder

Jingles are short music clips which are played once while the music that was previously playing is paused. This music is resumed once the jingle has been played.

  • Mansion start mission
  • Piano start mission
  • Extra ball theme

“single” folder

Same as jingle, but the music is stopped and don’t resume as the jingle does.

  • Bonus count
  • Extra bonus checkout