Files on Flash drive
Files on the flash drive have to respect a specific structure and format.
Any PinSound mix must be organized with the following folder structure:
- Mix must be in the “audio” folder at the root of the USB Flash Drive
- Multiple mix can be present on the same USB Flash Drive
- First folder’s name is not important, only sub folders are
- Every mix must have the following directory: jingle, sfx, single, voice (case and typo are important)
- Each sound’s sub-folder must be prefixed by the instruction number
- from 000000 to 900000, in decimal, followed by a dash “–“
- Each instruction number must be unique (even between folders)
- The name after this prefix is not important and is only relevant for identification and later modification (so, for example, you could use “000012-engine_starting_loud” or “000012-whatever“
- Any compatible sound file placed in the instruction sub-folder will be played
- If there is more than one file in a sub-folder, one of them will be selected at random and played
- File type must be WAV, mono or stereo, 8bits or 16bits
Sub-folders sound type
In this folder, voices or callout are stored.
Multiple voices can be played simultaneously (depending of the machine)
Voices are played over music and sfx
- Hey, it’s only pinball
- You unlock this door with the key of imagination
- Welcome race friends to Banzai Run
This folder for SFX is where are stored are very short sounds.
Multiple SFX can be played simultaneously, over music and voices.
- Door closing
- Explosion 1
- Million target
Music files are looped and played continuously until stopped by the CPU or by a single.
- Mission slot machine
- Main theme lock lit
- Multiball 2 balls
Jingles are short music clips which are played once while the music that was previously playing is paused. This music is resumed once the jingle has been played.
- Mansion start mission
- Piano start mission
- Extra ball theme
Same as jingle, but the music is stopped and don’t resume as the jingle does.
- Bonus count
- Extra bonus checkout